Bernard Mendiburu Senior Stereographer - 3DTV R&D Engineer French Citizen, 36, US resident, green card. 3554 Sawtelle Blvd, Los Angeles, CA 90066, USA Cell : +1 310 447 4097 - pro@mendiburu.net - www.mendiburu.net - Objective - Bring my experience and innovation capabilities in stereoscopic production to a team working on high profile 3D projects. Develop the next generation of stereoscopic post-production tools that will increase the audience immersion with an optimal visual comfort. Explore the new landscapes in stereoscopic storytelling and cinematographic grammar opened by digital production. - Experience - '06 Stereoscopic Camera Layout Artist "Meet the Robisons", Disney Feature Animation, Burbank, CA '06 Senior Stereographer, VFX supervisor "06, The Big One", State Capitol Museum, Sacramento, CA '03 '05 Scientific Visualization Programmer. UCLA Laboratory of NeuroImaging, Los Angeles, CA '00 '02 Chief Technical Officer, 3D-TV R&D Engineer. Aasterion Productions, Puteaux, France. '99 '01 Webmaster Engineer, IT Consultant. France Telecom Oleane, Paris, France. '98 Multimedia and Broadcast Engineer. France Telecom Sofratev, Paris, France. '96 '97 Interactive TV R&D Engineer, Fastever, Puteaux, France. '95 Pre-PhD in New Products Design - E.N.S. Arts et Métiers, Paris. '93 Master's Degree in Broadcast and Multimedia U. of Paris II. '91 Bachelor's Degree in Computer Science - IUT d'Orsay, U. of Paris XI. - Expertise - Brainware 3D-HDTV stereoscopic production and post production. Glass-free 3D autostereoscopic content creation and diffusion. 2D-to-3D conversion using Zmaps, Projection Mapping, Pulfrish, Layering. Camera operator, Multimedia teacher. Software Author of a stereoscopic compositing toolbox for Adobe AE. CG scripting, Newtek Lightwave. Max and Maya Stereo Camera Rigs Render farm management, Windows and MacOS support. VR programming in Virtools. Matlab, C++, Java, Javascript, Html, Php and SQL. Hardware Stereo/3D HDTV production and post-production facilities design and management. Multi-GPU and multi-head computers, design and configuration. Immersive visualization hardware, head tracking, effectors.